Respect – Resilience – Read – Retain

Respect – we aim to develop a sense of respect for themselves, peers, adults, other faiths and cultures, the environment and the wider world

Resilience – we aim to develop a ‘give it a go’ and ‘its ok to make mistakes’ attitude within our children to prepare them for life beyond school

Read – we believe that reading is the doorway to all learning, we will prioritise the teaching of reading in school

Retain – we aim for our children to know more and remember more, our curriculum design will reinforce and revisit skills and knowledge

Subject Lead – Mr Ellis

Intent

St Teresa’s follow the National curriculum to deliver a high quality computing education to equip children to participate in a rapidly changing digital world and empower them with the necessary skills in a world increasingly transformed by technology.
We also aim to provide our children with the skills to enable them to explore, find, analyse, exchange and present information. Our passion is to develop the skills necessary for children to be able to use information in a discriminating and effective way. We seek to engage and enrich the children’s experiences in school through digital literacy, IT and computer science enabling children to become confident and creative digital learners who use computational thinking in an ever changing world.

E-safety, which means the safe and responsible use of the internet and other technology, such as gaming or social media use is carefully included within the teaching programme. We aim to encourage our children to consider their role within the wider world through e-safety; teaching about their online relationships, reputations and how to manage information online. We strongly encourage parents to be supportive of this, monitoring the use of technology, social media and gaming within the home.

Implementation

Our scheme of work for Computing is adapted from the ‘Teach Computing’ Curriculum and covers all aspects of the National Curriculum. This scheme was chosen as it has been created by subject experts and based on the latest pedagogical research. It provides an innovative progression framework where computing content (concepts, knowledge, skills and objectives) has been organised into interconnected networks called learning graphs.

The curriculum aims to equip young people with the knowledge, skills and understanding they need to thrive in the digital world of today and the future. The curriculum can be broken down into 3 strands: Computer Science, Information Technology and Digital Literacy, with the aims of the curriculum reflecting this distinction.

The National Curriculum for computing aims to ensure all pupils:

  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation (Computer science)
  • Can analyse problems in computational terms, and have repeated practical experience of writing computer programs in order to solve such problems (Computer science)
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems (Information technology)
  • Are responsible, competent, confident and creative users of information and communication technology. (Digital literacy)

A key part of implementing our computing curriculum is to ensure that safety of our pupils is paramount. We take online safety very seriously and we aim to give children the necessary skills to keep themselves safe online. Children have a right to enjoy childhood online, to access safe online spaces and to benefit from all the opportunities that a connected world can bring them, appropriate to their age and stage. Online safety and responsible use of technology are topics covered in computing and PSHE lessons, assemblies, and during events such as Safer Internet Day.

Children build online resilience through the use of the ‘Project Evolve – Education for a Connected World’ framework. The framework aims to support and broaden the provision of online safety education, so that it is empowering, builds resilience and effects positive culture change. The objectives promote the development of safe and appropriate long-term behaviours, and support educators in shaping the culture within their setting and beyond.

Impact 

Within Computing, we encourage a creative and collaborative environment in which pupils can learn to express and challenge themselves. The success of the curriculum itself will be assessed via the analysis of yearly progress data, lesson observations and pupils’ voices. This will then inform future adaptions of the scheme of work and help to ensure that progression is evident throughout school.  

In order to demonstrate that we have accomplished our aims, pupils at St Teresa’s should:

  • Be enthusiastic and confident in their approach towards Computing.
  • Present as competent and adaptable ‘Computational Thinkers’ who are able to use identified concepts and approaches in all of their learning.
  • Be able to identify the source of problems and work with perseverance to ‘debug’ them.
  • Create and evaluate their own project work.
  • Have a secure understanding of the positive applications and specific risks associated with a broad range of digital technology.
  • Transition to secondary school with a keen interest in the continued learning of this subject.
St Teresa’s Whole School Long Term Overview for Computing

 

Autumn 1

Autumn 2

Spring 1

Spring 2

Summer 1

Summer 2

Nursery and Reception

Computing systems and networks

Technology around us

Creating media Music

Programming

Unplugged

Cooking

Programming

Moving a robot

Creating media Digital art

Programming

Year 1

Cycle A

Computing systems and networks

Technology around us

Creating media Digital painting (cross curricular)

Creating Media Presentation (cross curricular)

Data and Information

Grouping data (cross curricular)

Programming Physical

Programming Robot algorithms

 

Year 2

Cycle B

Computing systems and networks

IT in the world

Creating media Digital Photography (cross curricular)

Creating Media Making music (cross curricular)

Data and Information

Pictograms (cross curricular)

 

Programming Introduction to Animation

Programming Introduction to quizzes

Year 3

Cycle A

Computing systems and networks

Connecting computers

Creating media Stop frame animation (cross curricular)

 

Creating Media Presenting information

 

Data and Information

Branching Databases (cross curricular)

Programming A Sequence in Music

Programming A Repetition in Shapes

Year 4

Cycle B

Computing systems and networks

The Internet

Creating media Audio editing

Creating Media Photo editing (cross curricular)

Programming Repetition

Programming B Events and actions

Programming B Repetition

Year 5

Cycle A

Computing systems and networks

Sharing information

Creating media Vector drawing

Creating media Video editing (cross curricular)

Programming B Repetition (Y4 recap)

Programming

Selection

Programming Variables in games

Year 6

Cycle B

Computing systems and networks Communication

Creating media 3D Design

Creating media Creating web pages (cross curricular)

Programming B Selection

Programming B Sensing

 

Data and information

Spreadsheets

Curriculum Documents

If you would like to learn more about how we teach computing at St Teresa’s School please look at our documents.

Computing Curriculum Documents

Updated: 06/06/2023 229 KB
Updated: 06/06/2023 234 KB